Program
Description Traditional
Animation
(pencil &
paper)
Ideal
for the beginner
animator!This
program
focuses on
the principles
of hand drawn,
frame-by-frame
animation.
Emphasis
is placed
on the
study of
anatomy
& structure,
arcs, cycles,
stretch
& squash,
timing,
spacing, loose motion
and drawing quality.
The program concludes
with full
character walk
& run
cycles.
Each
class has 4
components:
1)
The Lesson
2)
Lesson
Examples
Found
In
Animation
3)
Animation
Demonstration
By The Instructor
4)
Student's
Previous
Work
Reviewed
Class
Outlines 1)Pendulum Swing 2)Intro To
Fundamentals &
The
Bouncing Ball
(Hard and Soft) 3) Seaweed 4)Head Rotation (Student's Design, Guided) 5)Character Rotation
(Student's Design, Guided) 6)Side Step (Student's Design,
Guided) 7)Walk Cycle 8)Run Cycle 9)Roar
.
Intermediate
Program 102
.
Program
Description Traditional
Animation
(pencil &
paper)
Continuing with
frame-by-frame
animation,
the
intermediate
program builds
on previous
fundamental
principles
with an emphasis
on
refined
anatomical
drawing,
frame
economy,
dynamic motion,
clear strong
posing &
full
character
acting
with dialogue.
Each
class has 4
components:
1)
The Lesson
2)
Lesson
Examples
Found
In
Animation
3)
Animation
Demonstration
By The Instructor
4)
Student's
Previous
Work
Reviewed
Class Outlines 1)Jump &
Land 2)Heavy Sack
Lift &
Toss 3) Pitch &
Bat 4)Hand Animation 5)Double Take 6)Laugh 7)Lip Sync (With Film
Dialogue) 8)Full Body Acting 1
(With
Film Dialogue) 9)Full Body Acting 2 (With
Film Dialogue)
.
Advanced
Program 103
.
Program
Description Traditional
Animation
(pencil &
paper)
The advanced
program is for
strong of
heart
animators! Focus
will
be on anime & high-octane
martial arts and
parkour
action.
Fantastic
"special
effects" are
also taught, a
highly
regarded form
of specialized
animation.
Each
class has 4
components:
1)
The Lesson
2)
Lesson
Examples
Found
In
Animation
3)
Animation
Demonstration
By The Instructor
4)
Student's
Previous
Work
Reviewed
Class
Outlines 1)Action Camera 2)Parkour 3) One Punch 4)EFX 1 - Water Wave &
Splash 5)EFX 2 - Fire &
Lightning 6)EFX 3 - Explosion &
Impact Frames 7)Fight Animation 1 - Choreography
& Timing 8)Fight
Animation 2
- Mapping
& Contact Frames 9)Fight
Animation 3 -
Final
Hand In